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Devlog
New update is here!!
September 10, 2026
by
Dax
As promised, i tried to clean it up with the file organization as best as possible, but I wanted to focus on pushing it out moreso cleaning it up!! Enjoy and have fun! also there is a developer consol...
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Been awhile...
September 09, 2026
by
Dax
Hello everyone, Sorry for no update I have been transitioning a move; starting a new job; and trying to spend quality time with family. But I didn’t leave the project in the dust… you’ll see her...
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Updates!
August 09, 2026
by
Dax
Hello everyone, im currently reworking this whole project, it will be a nice refresh, less cluttered, and should be much much better. I thought i can try to fix this project, but I personally think it...
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New build now avaliable
April 04, 2026
by
Dax
#update, #redesign
Changes to the new build: UI SYSTEM Unified UIManager — all menus now managed from a single node, eliminating layer conflicts and mouse mode bugs Consistent dark panel design language across all men...
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UI & Refactoring
April 03, 2026
by
Dax
Hello Everyone, Here are some updates that I plan on releasing later today that should be wayyyy better visually and optimized! And here is a sneak peek at the UI Redesign! Changed Menu theme redesign...
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Whats coming...
March 29, 2026
by
Dax
1
Hello Everyone, I wanted to write a quick post about what to expect in the future… Since I think the framework is in a good place right now, I started to demo and transfer a lot of the systems to Un...
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Lots of changes - QOL, Plugins, etc
March 17, 2026
by
Dax
1
Apologies for the delay on this one! I got deep into building the dialogue graph editor plugin, which ended up becoming a highlight of the release. It’s now live — go ahead and give it a try. Impo...
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Preview of node dialogues
March 06, 2026
by
Dax
Heres a preview of the node editor for dialogues. I’m having a slight issue with the connection pins, so im mainly thinking its coming from my back-end scripts actually making the dialogue. You’ll...
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NPC Improvements
March 05, 2026
by
Dax
#npc, #dialogue
Hello Everyone, I made some improvements to the NPC dialogue! Here are some changes coming… NPC’s have a repeatable dialogue option -> meaning if you toggle the boolean then it will repeat the dia...
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Small fixes!
February 24, 2026
by
Dax
#update, #rework
Hello, Quick little update! I have fixed some things I found when play testing. I also added Slots for armor! Right now each armor piece has enums to differentiate helmet, chestplate, leggings, etc bu...
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Engine Upgrade & Other!
February 22, 2026
by
Dax
Hello, Here are some updates I made to the template, I’ll try to break it down by each system! Engine: Upgraded to Godot 4.6+ Player: removed statemachine playback’s added a function (is_in_state)...
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Released!!!!!
January 03, 2026
by
Dax
Have Fun!!!!...
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Plugins...
January 03, 2026
by
Dax
Hello Everyone, I am making some of the systems within the project a plugin for a “user friendly” experience. So you can easily make new items and dialogue and edit their properties without having...
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Updated Demo!!
January 02, 2026
by
Dax
Gave the demo a refresh, some of the world building was lazily done behind the scenes (you will see what i mean when the full project comes out) but is as close to the latest as of January 2nd...
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Item Creation
December 24, 2025
by
Dax
This is one example of how your items would look like in the inspector. I chose weapon since it takes more attributes to edit Starting from the top you have the visual edit values Mesh Position offset...
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Controller Support!
December 22, 2025
by
Dax
Added basic controller functionality, and made sure that the scripts reflect if you were to connect a controller...
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Dialogue Documentation
December 21, 2025
by
Dax
Dialogue How to: This will be the start of your dialogue. You will see that for now all the dialogue will be compiled in one list, each have their own label to jump to which we will get into with acti...
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Release Date!!!
December 21, 2025
by
Dax
January 15th!!!! Edit: Released Now (As of January 3rd)...
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