Dialogue Documentation
Dialogue How to:

This will be the start of your dialogue. You will see that for now all the dialogue will be compiled in one list, each have their own label to jump to which we will get into with actions, conditions, etc

This screen is after your first dialogue option then you will create dialogue choices, where it will branch into deeper conversations. Each choice dialogue resource will have a label to jump to, which might be hard to keep track of but will help in the long run.

Then you can see you can set conditions for each choice, for example in the demo level you will have stat check to even choose that option which checks (if greater/less than/or level) within your stats component!
You will also see to call a method but right now, its either not working as expected, or just not triggering when advancing dialogue
Get Godot D20 Framework
Godot D20 Framework
Real-time combat meets D20 stats within Godot
| Status | In development |
| Category | Assets |
| Author | Dax |
| Tags | 3D, Characters, d20, Godot, Project template, Turn-Based Combat |
| Languages | English |
| Accessibility | Configurable controls, Interactive tutorial |
More posts
- Controller Support!1 day ago
- Release Date!!!1 day ago
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